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GS_C2logo.jpg (5338 bytes)

A2C2S Heliborne Command and Control

 

A2C2S_1.jpg (79744 bytes)

A2C2S_2.jpg (61769 bytes) GS_C2l_IVIS.jpg (72487 bytes)

From The Federation of American Scientists:

"The Army Airborne Command & Control System (A2C2S) is a helicopter (UH-60) based Command and Control (C2) mission kit which will serve as a corps, division, maneuver brigade, or attack helicopter commander's airborne tactical command post (TACCP). The system will feature C2 "on-the-move" and situational awareness that foster a commander's common view of the battlefield through voice and data equipment that provides battlefield information processing and connectivity equivalent to ground tactical command post and Battle Command Vehicle (BCV). The system will provide connectivity to embassy, law enforcement, maritime, civil, and/or other humanitarian information/communication networks.  "

One of most exciting aspects of the Gunship!/Tank Platoon! set was the possibility of combined-arms operations. Whether or not this would have been a succeful multiplayer product is an interesting question. A few months ago, one of the developers of the Steel Beasts tank sim posted a request for comments in the SimHQ helosim forum. He wanted to know what it would take to get flight simmers interested in buying Steel Beasts. A very illuminating discussion ensued,  which can be found here.

What about Tank Platoon! ?

I gather that Tank Platoon! was very close to completion when it was cancelled by Hasbro. If it is worth reviving and releasing on it's own or not is a worthy subject for another discussion.

My interest in Tank Platoon is mainly concerned with whether or not Gunship players could be given the ability to issue commands to ground forces as in M1TP2. From what I have learned from some of the table structures in gunship.exe, I suspect that this capability would not be terribly difficult to add.

The concept of Gunship C2 (Command and Control)

This enhancement would let players act as either an attack helicopter crew in the heat of battle, or as a brigade commander managing the battle from an airborne Command and Control UH-60 Blackhawk. One of the greatest strengths of the M1TP2/Gunship! platform is the exceptionally realistic performance of ground units. Even if the ground vehicles are not player operated, being able to control their behavior could be a very attractive feature.

The A2C2S UH-60 could be flown in the F1/F4 view, with F2 showing a cabin w/window view with map displays and IVIS views, (similar to the UAV consoles discussed above) and F3 as either a FLIR display, or a door gunner with 7.62 MG view. The map view via the M key could be used for C2 battle management.

Here are some links to more technical resources on the Blackhawk A2C2S system:


http://www.defensedaily.com/progprof/army/a2c2s.pdf

http://www.fas.org/man/dod-101/sys/ac/equip/a2c2s.htm

http://www.assurtech.com/a2c2s.asp

http://www.pxi.com/praxis_publicpages/A2C2S.html

http://www.aatd.eustis.army.mil/Business/FactSheets/A2C2S/A2C2S.asp

http://www.globalsecurity.org/military/systems/aircraft/systems/a2c2s.htm

http://www.global-defence.com/1998/Communications/digital.htm

http://www.interfacecontrol.com/briefs/a2c2s.htm#Advanced

http://www.c2az.com/index_files/page0015.htm

http://www.kdhnews.com/militaryjuly2001.html#id

http://tradoc.monroe.army.mil/pao/mc02/armybattlecommandsystem1.html

USMC version:
http://www.nationaldefensemagazine.org/article.cfm?Id=787

 

 

last page update: 12/10/03